I graduated from the University of Arkansas in 2017 with a double degree, consisting of a BA in Psychology and a BFA in Studio Art with an Emphasis in Graphic Design.
I've worked at the Tesseract Center for Immersive Environments and Game Design since January of 2015, and during that time have worked in most areas of video game art; concepting, sculpting/modeling, texturing, and implementation in a game engine for both environment and character art as well as rigging, weighting, and animating characters. I've also worked extensively on designing, creating, and implementing UI. In addition to that, I've also led or collaborated on testing for and iterating on the UX for various projects. More recently, I've led various art teams, requiring establishing the artistic vision for a project, and managing artists so that the artistic vision is met in a cohesive and timely way.
Personally, I'm very passionate about creating conceptual artistic visions for video game projects, creating 3D characters and environments, and designing, testing for, and refining UX.