Ivy On The Wire

Episode Select - Our initial release is a subset of the full set of episodes we would like to release in the future.

Episode Select - Our initial release is a subset of the full set of episodes we would like to release in the future.

Scene 5 - Leslie arrives at the McGehee train station.

Scene 5 - Leslie arrives at the McGehee train station.

Scene 6 - Margaret travels to McGehee seeking an interview with Leslie.

Scene 6 - Margaret travels to McGehee seeking an interview with Leslie.

Scene 6 - Margaret finds Leslie at the station, confronted by two Klansmen.

Scene 6 - Margaret finds Leslie at the station, confronted by two Klansmen.

Scene 6 - Margaret tries to convince Leslie to allow her to interview him.

Scene 6 - Margaret tries to convince Leslie to allow her to interview him.

Scene 9 - Margaret investigates conditions at the Rhower internment camp.

Scene 9 - Margaret investigates conditions at the Rhower internment camp.

Scene 13 - Angelo labors at a lumberyard near the POW camp.

Scene 13 - Angelo labors at a lumberyard near the POW camp.

Ivy On The Wire

Ivy On The Wire is a 2D visual novel style game developed to help teach the history of trauma and resilience of different populations in SE Arkansas during WWII. During the game, players experience the stories of four individuals; Miho, a Japanese teenager being interned at Rhower, Angelo, an Italian POW at camp Monticello, Leslie, an African-American man just released from peonage, and Margaret, an investigative reporter.

For Ivy On The Wire, I did significant research and worked with collaborators to develop a historically accurate design. I was the primary project manager, establishing scope and timelines according to our resources, and adjusting as needing using agile development methodology. I was also the art director for the project, creating the initial art direction, developing shot lists and character blocking, and leading the art team through the project to deliver a polished project on-schedule.